game-audio.org comprises a collection of sonic-centric game-audio projects focused on the construction of novel grammar for dynamic media in sound, music and in composition using 3Daudio and spatial thinking. It is divided in four distinctive sections; Role-playing of Musical Instruments, Sonic Expeditions, bio-Simulators and Musical Duels. In every scenario, sound is always key for progression. Overall, game-audio projects are informed by cultures which provide a high value on non-visual modes of experiencing the world (e.g. ancient hunters, merchants, fishermen and seafarers) and who relied on sound when visually-oriented tools had failed (kamals, quadrants, mariner's astrolabes or sextants).


These projects explore sound-centric techniques for pathfinding and orientation in immersive environments, throughout the creation of interactive worlds employing physics-graphic and audio game engines. This space embraces questions emerging from the use of virtual and non-virtual instruments and performers in immersive media environments. From a practice-led perspective it explores space co-presence, anthropomorphism and the breakdown and re-embodiment of physical and aural taxonomies.