AUGMENTED REALITY SIMULATION OF THE VIRTUOSO ASSISTANT (STUDIO 1, NOVARS)
Hands custom rigging in Blender by MANUSAMO&BZIKA STUDIO
Hand animation video demo
benchmarking spectral tests by project assistant Chris rhodes
emg first analysis (principal contribution of each emg sensor) to position. analysis team at AMBS, by RICHARD ALLMENDIGER
Myo armband correction factor
raw data from EMG sensor
sample code for analysis
FFT additional analysis for non-emg captured data
violin rig ported onto ue4 for the oculus rift (early test)
maxmsp patch to read and store real-time emg data onto a spreadsheet (every 10 ms)
FPS view of the AR avatar
rigged model in ue4, (It reads the recorded data onto a spreadsheet, for playback and rewind purposes)
vr mock for prototype project report)
cameron, linda and chris in studio 1, novars (Summer 2017)
violinist ignacio lara with the myo armbands (third multimodal recording session)
data visualisation tests in unreal engine 4 using widgets and blueprints
another test of in-game data visualisation of raw data (not of the comparative analysis)
blueprint screenshot which reads data from .cvs spreadsheet file and maps onto scaled 3d cubes
resume of summer sessions (four multimodal captures at the novars research centre)
Copyright game-audio.org | Ricardo Climent
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