The first Virtual and Augmented Reality Innovation Community meeting at The University of Manchester

EVENTS

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19-25 AUGUST, 2019
S.laag Worshop at Wunderbar Studio with Marij Van Gorkom
. Collaborative work with Marij Van Gorkom in preparation for the next SABRE symposium

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17 JUNE, 2019
Presentation at the Innovation Community meeting at The University of Manchester
. Presenting immersive media works (VR and AR) at the first Virtual and Augmented Reality Innovation Community meeting at The University of Manchester

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29 MAY, 2019
Duel of Strings at SMC2019 Málaga against Triviño.
. Battling phenomenal Andalucian violinist Lozenzo Triviño at the Sound, Music and Computing conference 2019 edition.

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25 APRIL 2019
A 2-day lab residency at Laboluz @UPV, Valencia
Porting my gameaudio piece Ethertrum to Laboluz's amazing 360-degree rear projector panorama screen. Using UE4 and 3 screen-capture cameras via VPT8 vector mapping software +Spout plugin recompiled.

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3 APRIL, 2019
Immersive media concert at Echochroma, Leeds Beckett University (B is for Bird, Ethertrum)
Presenrting a number of game-audio works live at Leeds City accompanied by Hongshuo Fan who presented also his own interactive music work.

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29 MARCH, 2019
Keynote at GAPPP by Ricardo Climent
Gamified Composition and Performance – a Symposium in Artistic Research
March 29-31, 2019 at University of Music and Performing Arts Graz
Venue: Mumuth, Lichtenfelsgasse 14, 8010 Graz, Austria
In 2016, the artistic research project “GAPPP – Gamified Audiovisual Performance and Performance Practice” was launched at the Institute of Electronic Music and Acoustics – IEM – of the University of Music and Performing Arts Graz.

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29-31 MARCH, 2019
Duel of Strings with Barbara Lüneburg at at University of Music and Performing Arts Graz
Ricardo Climent (virtual strints) battles Prof. Barbara Lüneburg (non-virtual violin) at the Gamified Composition and Performance – a Symposium in Artistic Research

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2-3 MARCH 2019
Duel of Strings at MANTIS FESTIVAL (Manchester, UK) with guest violinist Darragh Morgan.
Ricardo Climent (virtual strints) battles live virtuoso violinist Darragh Morgan (non-virtual violin)

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2 FEBRUARY 2019
s.laag at ‘Midnight choirs’ at “SABRE-Day” – Zurich, Switzerland.
Live game-audio with UE4: 2016 piece fully revised for this event. Player is fully controlled by Marij Van Gorkom using the clarinet with the SABRE sensor. Zurich University of the Arts Zurich University of the Arts, Pfingstweidstrasse 96, 8005 Zürich, Switzerland

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25 OCTOBER 2018
B IS FOR BIRD - Battle / Performance with Vitual and Real Pipa player and Live Electronics.
Live game-audio with UE4: Ricardo Climent demonstrated one of his recent interactive compositions combining graphics, physics and audio engines. It will include Real, VR and Anthropomorphus AR models of Musical Instruments.

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24 OCTOBER 2018
IN-CLASS Performance at Music 220A Fundamentals of Computer Generated sound
It was an amazing opportunity to talk to Chris Chafe's students after performing / battling with Pipa player Shuxin Meng in class. This was part of Music 220A on the topic of Curves in Music, where some students also presented their own topics.

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23 OCTOBER 2018
CCRMA, STANFORD: Double Seminar- NEXT GENERATION FUN | MAIA (AR/VR)
Next Generation Fun: Unreal Engine for composing live musical battles – by Ricardo Climent. | Maia (AR/VR): Towards a mixed-reality simulation framework for synchronised trans-real experiences – by Ignacio Pecino. Presentations at The Stanford Center for Computer Research in Music and Acoustics (CCRMA), as part of EASTN-DC Network.

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30 SEPTEMBER 2018
VALENCIA: Musical Duel with SIGMA PROJECT. Festival Musica Actual, Manises
PRESENTATION: Game Audio battle between real and virtual performers. First Series of Musical Duels. Manises, Valencia Ateneu Cultural Ciutat de Manises G98074578

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15 AUGUST 2018
TOKYO Research Presentations at 東京都品川区北品川5-7-2
PRESENTATION: Game Audio for Virtual & Real Instruments
Presentations by #IannisZannos (GR), #RicardoCliment (UK/ES), #HibikiMukai (NL/JP), #TakayukiRai, #TakashiMiyamoto et al (JP), #CathyCox (JP/CA), #AlexanderSigman (JP/US) and #HarukaHirayama (JP).

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9 AUGUST 2018
ICMC -DAEGU, Korea. International Computer Music Conference
LIVE PERFORMANCE "Ethertrum" for live game-audio

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5 JULY 2018
SMC - Sound & Music Computing, Lymassol CYPRUS
LIVE PERFORMANCE "Ethertrum" for live game-audio

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27 JUNE 2018
EASTN-DC Manchester, A Festival of Digital Creativity
LIVE PERFORMANCE "B is for Bird" - A Chinese Folktale for game-audio, Pipa and resynthesized Syrinx

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26 JUNE 2018
EASTN-DC Manchester, A Festival of Digital Creativity
RESEARCH SESSION 3: Prototyping A VR Trainer with the MYO Armband

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25 JUNE 2018
EASTN-DC Manchester, A Festival of Digital Creativity
PRESENTATION: Game Audio for Virtual & Real Instruments Ricardo Climent (NOVARS, University of Manchester)

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3-4 MARCH 2018
MANTIS SONIFICATION FESTIVAL, MANCHESTER
LIVE PERFORMANCE "Oxidising the Spectrum" - A Live game-audio performance of the Microbial Ensemble

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27-29 OCTOBER 2017
SONIFICATION FESTIVAL, BERLIN
“Sonification – Audible Data Streams” by the Berlin Society of New Music

LIVE PERFORMANCE - Friday 27 October 2017
"Oxidising the Spectrum II: MFC-RUNGLER" - A Live game-audio performance of the Microbial Ensemble
PANEL DISCUSSION - Sunday 29 October 2017
5 ‐ 7.30 pm PANEL 2 Sonification versus Komposition Teilnehmer: Lecture-Performance: Hans Tammen (USA), Ricardo Climent (UK), Julian Klein mit Marc Bangert (Key-Note, D), Ludger Brümmer (D). Moderation: Michael Harenberg (CH)

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6-7 JULY 2017
XCOAX 2017 CONFERENCE, LISBON, PORTUGAL

LIVE PERFORMANCE
"B -is for Bird" - A game-audio musical work for solo Chinese pipa and resynthesed syrinx
XCOAX 5th Conference on Computation, Communication, Aesthetics & X

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21 APRIL 2017
LUDOS CONFERENCE 2017 - Bath Spa University, UK

PAPER
COMPOSING INTERACTIVE MUSIC WITH PHYSICS, GRAPHICS AND GAME-AUDIO ENGINES

21, April 2017
LIVE PERFORMANCE
S.LAAG (2016) - for game-audio with 3D body-scanned performer, composer and instrument
22, April 2017h

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8 MARCH 2017
MTI Research Centre, de Montfort University, England

PAPER
COMPOSING INTERACTIVE MUSIC WITH PHYSICS, GRAPHICS AND GAME-AUDIO ENGINES
@ 13.00 h
LIVE PERFORMANCE
S.LAAG (2016) - for game-audio with 3D body-scanned performer, composer and instrument
Bass Clarinet: Marij Van Gorkom, live game-audio: Ricardo Climent
@ 20.00 h

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4 MARCH 2017
MANTIS FESTIVAL, MANCHESTER UK

LIVE PERFORMANCE
S.LAAG (2016) - for game-audio with 3D body-scanned performer, composer and instrument
Bass Clarinet: Marij Van Gorkom, live game-audio: Ricardo Climent
@ 20.00 h

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2-3 DECEMBER 2016
ZKM Strömungen - SONIFICATION CONFERENCE
"Oxidising the Spectrum II: MFC-RUNGLER".
ZKM | Zentrum für Kunst und Medientechnologie Karlsruhe

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18-20 NOVEMBER 2016
SINES & SQUARES 2016 - MANCHESTER: Celebrating the resurgence of analogue and modular synthesizers.
Putney Ponozky by Manusamo&Bzika (augmented and VR Tools) with composition and UE4 by Ricardo Climent and VCS3 synth patching by Mark Pilkington
@ 19 Nov. 2016 - all day - Martin Harris Centre Foyer.

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6 OCTOBER 2016
Martin Harris Centre for Music and Drama, The University of Manchester

COMPOSER FORUM (2-hour)
COMPOSING INTERACTIVE MUSIC WITH PHYSICS, GRAPHICS AND GAME-AUDIO ENGINES
@ 4.15 h - G16 Seminar Room.

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16 SEPTEMBER 2016
ICMC 2017 UTRECHT- INTERNATIONAL COMPUTER MUSIC CONFERENCE, THE NETHERLANDS

LIVE PERFORMANCE
S.LAAG (2016) - for game-audio with 3D body-scanned performer, composer and instrument
Bass Clarinet: Marij Van Gorkom, live game-audio: Ricardo Climent
@ 20.00 h HKU University of the Arts Utrecht (Utretch Conservatorium)

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8 JULY 2016
xCOAx CONFERENCE 2016, BERGAMO, ITALY

LIVE PERFORMANCE
S.LAAG (2016) - for game-audio with 3D body-scanned performer, composer and instrument
Virtual Bass Clarinet and live game-audio: Ricardo Climent
@ GAMeC | Galleria d'Arte Moderna e Contemporanea di Bergamo

COMPOSITION PRESENTATION (15 min)
S.LAAG (2016) - for game-audio with 3D body-scanned performer, composer and instrument
Bass Clarinet: Marij Van Gorkom, live game-audio: Ricardo Climent
@ GAMeC | Galleria d'Arte Moderna e Contemporanea di Bergamo

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2 JULY 2016
LIVE INTERFACES CONFERENCE 2016, BRIGHTON, UK

LIVE PERFORMANCE
S.LAAG (2016) - for game-audio with 3D body-scanned performer, composer and instrument
Virtual Bass Clarinet and live game-audio: Ricardo Climent
ACCA Auditorium, University of Sussex, UK

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8 MAY 2016
FESTIVAL MOSTRA SONORA DE SUECA 2016, VALENCIA, SPAIN

WORKSHOP
Música Interactiva y Virtual, con Realidad Aumentada y Motores de Juego
May 8, 2016 10:00 h
Place: Sala Jove

CONCERT GAME-AUDIO
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Nov 26, 2015, 8pm - Música Interactiva y Virtual, con Realidad Aumentada y Motores de Juego
May 8, 2016 20:00 h
Place: Sala Jove
Programme:
- "Putney" (2014) - Ricardo Climent
Para sintentizador analógico VCS3 (1969) y game-audio con motores de juego.
- "Hồ" (2009) - Ricardo Climent
Expedición sonora a Vietnam - para game-audio con motores de juego.
- "Lens 7" (2015) -audiovisual by Mark Pilkington
- "Xi" (2013) - Ricardo Climent
Version para timbila virtual y sintetizador analógico modular
- "Improvisación experimental Taller Mostra Sonora" (2016)
Programación Realidad Aumentada, OSC y Unity, Alena Mesárošová, y Manuel Ferrer
Motores de Audio: Ricardo Climent, Mark Pilkington.

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23 NOVEMBER 2015
SIMBIOSIS FESTIVAL INTERDISCIPLINARIO 2015, PACHUCA, MEXICO

CONFERENCE
Los Laberintos del Arte Interactivo al Borde de la Ciencia.
Nov 23, 2015 10:00____11:30 h
Sala J. Pilar Licona (UAEH)
CONCERT GAME-AUDIO
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Nov 26, 2015, 19:00 - Simbiosis Festival, Pachuca (MEXICO) Festival
Place: Teatro Cedrus, Pachuca
Programme:
- "Putney" (2014) - Ricardo Climent
Para sintentizador analógico VCS3 (1969) y game-audio con motores de juego.
- "Hồ" (2009) - Ricardo Climent
Expedición sonora a Vietnam - para game-audio con motores de juego.
- Two game-audio works by Ignacio Pecino (Recursive Arts)
- "Xi" (2013) - Ricardo Climent
Version para timbila virtual y sintetizador analógico modular
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xx xx 2014
TOMARIMBANDO - Festival Internacional de Percussão , Lisbon

Composition presentation- Xi for Timbila -
Xi for Timbila - Live Performance with Miquel Bernat (Percussion, Timbila)
School of Engineering, University of Porto

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2014
LOCATIVEAUDIO VALENCIA. Location Aware simultaneuous soundwalks in 11 cities – Premiere of ‘[5]’

Network Project co-organization and Symposium at BBAA, UPV, Valencia
Galleria Valle Orti, Valencia: [5] Interactive game-audio installation tracking realtime soundwalkers at the Circuito Perifonico de Valencia

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Fall 2013
MANTIS FESTIVAL:

“Xi” for timbila and electronics with Miquel Bernat
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2013
Edinburgh – COLLABORATIVE VISIT TO NESS Project Lab, University of Edinburgh.
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2013
COMPOSER FORUM @ Manchester University: Composing music or media and creating context for it

On Game-audio
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2013
CIDRAL's Music and Public Engagement presentation and round-table

On Game-audio and public engagement
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2012
AUDIOMOSTLY Conference, Corfu (Greece):

“Ho a Sonic Expedition to Vietnam” – concert and paper
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2012
BBC ACADEMY - Media City UK (Fusion Summit).

Presentation and roundtable on Interactive gaming. Invited by Mattias Fuchs
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2011
PUSH FESTIVAL Gävle, Sweden.

Workshop with Iain Mccurdy - Build your own Jam Box
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2011
MORELIA, MEXICO, CMMAS- Course on Sound and Digital Entertainment

Including atendees from Practicas de Vuelo (in composition)
Mostly on Blender & MaxMSP, PD (as audio engines)
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2010
Aberdeen Sound Festival

- Ho - A sonic expedition to Vietnam
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2009
FONOTECA NACIONAL - MEXICO DF

“Ho” Presentation -game audio -
“Ho” a sonic expedition to Vietnam - Interactive Media Installation. 2009
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2009
CIUDAD DE MEXICO . CAMPUS PARTY

“Ho” a sonic expedition to Vietnam - Interactive Media Installation. 2009

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