 "Putney" for VCS3 is the result of interactive installation exploring extensions of our perception of reality. It employs a virtual 1969 VCS3 synthesizer to transcend the boundaries between virtual and augmented realities throughout sound. 
In the proposed ludic experience, visitors co-interact in a game-like immersive environment, to construct the vocabulary of a shared sonic-centric experience, which triangulates between the real, the virtual and the enhanced. Potentiometers, VU meters, patch-pins and electronic components spring from the AR markers in the walls and wearable t-shirts, so that users can collect pick them up and transport to the virtual VCS3 in the middle of the room (alongside a real one!). 
As the synthesizer parts are being assembled by visitors, the purposely-composed mosaic of vcs3 original recordings is also gradually organised. As a result, sound and music composition provide the integration for both experiences as extensions of reality.
      "Putney" for VCS3 is the result of interactive installation exploring extensions of our perception of reality. It employs a virtual 1969 VCS3 synthesizer to transcend the boundaries between virtual and augmented realities throughout sound. 
In the proposed ludic experience, visitors co-interact in a game-like immersive environment, to construct the vocabulary of a shared sonic-centric experience, which triangulates between the real, the virtual and the enhanced. Potentiometers, VU meters, patch-pins and electronic components spring from the AR markers in the walls and wearable t-shirts, so that users can collect pick them up and transport to the virtual VCS3 in the middle of the room (alongside a real one!). 
As the synthesizer parts are being assembled by visitors, the purposely-composed mosaic of vcs3 original recordings is also gradually organised. As a result, sound and music composition provide the integration for both experiences as extensions of reality. 
Read paper ar eContact17.4!
 
 
 
    
  














