LIVE GAME-AUDIO SHOWCASES



6-7 JULY 2017
XCOAX 2017 CONFERENCE, LISBON, PORTUGAL


LIVE PERFORMANCE
"B -is for Bird" - A game-audio musical work for solo Chinese pipa and resynthesed syrinx
XCOAX 5th Conference on Computation, Communication, Aesthetics & X




21 APRIL 2017
LUDOS 2017 - Bath Spa University, UK


PAPER
COMPOSING INTERACTIVE MUSIC WITH PHYSICS, GRAPHICS AND GAME-AUDIO ENGINES
21, April 2017
LIVE PERFORMANCE
S.LAAG (2016) - for game-audio with 3D body-scanned performer, composer and instrument
22, April 2017h




8 MARCH 2017
MTI Research Centre, de Montfort University, England


PAPER
COMPOSING INTERACTIVE MUSIC WITH PHYSICS, GRAPHICS AND GAME-AUDIO ENGINES
@ 13.00 h
LIVE PERFORMANCE
S.LAAG (2016) - for game-audio with 3D body-scanned performer, composer and instrument
Bass Clarinet: Marij Van Gorkom, live game-audio: Ricardo Climent
@ 20.00 h




4 MARCH 2017
MANTIS FESTIVAL, MANCHESTER UK


LIVE PERFORMANCE
S.LAAG (2016) - for game-audio with 3D body-scanned performer, composer and instrument
Bass Clarinet: Marij Van Gorkom, live game-audio: Ricardo Climent
@ 20.00 h




18-20 NOVEMBER 2016
SINES & SQUARES 2016 - MANCHESTERß: Celebrating the resurgence of analogue and modular synthesizers.


Putney Ponozky by Manusamo&Bzika (augmented and VR Tools) with composition and UE4 by Ricardo Climent and VCS3 synth patching by Mark Pilkington
@ 19 Nov. 2016 - all day - Martin Harris Centre Foyer.




6 OCTOBER 2016
Martin Harris Centre for Music and Drama, The University of Manchester


COMPOSER FORUM (2-hour)
COMPOSING INTERACTIVE MUSIC WITH PHYSICS, GRAPHICS AND GAME-AUDIO ENGINES
@ 4.15 h - G16 Seminar Room.




16 SEPTEMBER 2016
ICMC 2017 UTRECHT- INTERNATIONAL COMPUTER MUSIC CONFERENCE, THE NETHERLANDS


LIVE PERFORMANCE
S.LAAG (2016) - for game-audio with 3D body-scanned performer, composer and instrument
Bass Clarinet: Marij Van Gorkom, live game-audio: Ricardo Climent
@ 20.00 h HKU University of the Arts Utrecht (Utretch Conservatorium)




8 JULY 2016
xCOAx CONFERENCE 2016, BERGAMO, ITALY


LIVE PERFORMANCE
S.LAAG (2016) - for game-audio with 3D body-scanned performer, composer and instrument
Virtual Bass Clarinet and live game-audio: Ricardo Climent
@ GAMeC | Galleria d'Arte Moderna e Contemporanea di Bergamo
COMPOSITION PRESENTATION (15 min)
S.LAAG (2016) - for game-audio with 3D body-scanned performer, composer and instrument
Bass Clarinet: Marij Van Gorkom, live game-audio: Ricardo Climent
@ GAMeC | Galleria d'Arte Moderna e Contemporanea di Bergamo




2 JULY 2016
LIVE INTERFACES CONFERENCE 2016, BRIGHTON, UK


LIVE PERFORMANCE
S.LAAG (2016) - for game-audio with 3D body-scanned performer, composer and instrument
Virtual Bass Clarinet and live game-audio: Ricardo Climent
ACCA Auditorium, University of Sussex, UK




8 MAY 2016
FESTIVAL MOSTRA SONORA DE SUECA 2016, VALENCIA, SPAIN


WORKSHOP
Música Interactiva y Virtual, con Realidad Aumentada y Motores de Juego
May 8, 2016 10:00 h
Place: Sala Jove
CONCERT GAME-AUDIO
Nov 26, 2015, 8pm - Música Interactiva y Virtual, con Realidad Aumentada y Motores de Juego
May 8, 2016 20:00 h
Place: Sala Jove
Programme:
- "Putney" (2014) - Ricardo Climent
Para sintentizador analógico VCS3 (1969) y game-audio con motores de juego.
- "Hồ" (2009) - Ricardo Climent
Expedición sonora a Vietnam - para game-audio con motores de juego.
- "Lens 7" (2015) -audiovisual by Mark Pilkington
- "Xi" (2013) - Ricardo Climent
Version para timbila virtual y sintetizador analógico modular
- "Improvisación experimental Taller Mostra Sonora" (2016)
Programación Realidad Aumentada, OSC y Unity, Alena Mesárošová, y Manuel Ferrer
Motores de Audio: Ricardo Climent, Mark Pilkington.




23 NOVEMBER 2015
SIMBIOSIS FESTIVAL INTERDISCIPLINARIO 2015, PACHUCA, MEXICO


CONFERENCE
Los Laberintos del Arte Interactivo al Borde de la Ciencia.
Nov 23, 2015 10:00____11:30 h
Sala J. Pilar Licona (UAEH)
CONCERT GAME-AUDIO
Nov 26, 2015, 19:00 - Simbiosis Festival, Pachuca (MEXICO) Festival
Place: Teatro Cedrus, Pachuca
Programme:
- "Putney" (2014) - Ricardo Climent
Para sintentizador analógico VCS3 (1969) y game-audio con motores de juego.
- "Hồ" (2009) - Ricardo Climent
Expedición sonora a Vietnam - para game-audio con motores de juego.
- Two game-audio works by Ignacio Pecino (Recursive Arts)
- "Xi" (2013) - Ricardo Climent
Version para timbila virtual y sintetizador analógico modular