RESOURCES

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Procedural Audio
http://www.procedural-audio.com
http://impulsonic.com
http://proceduralaudionow.com
http://proceduralaudio.org
http://procedural-audio.org
http://www.tsugi-studio.com/

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Spatial Audio
osono
DTS (for gaming)
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Next Generation Sound Synthesis (GPU)
NESS-music
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3D Game Engines (Scripting languages/ Audio library)
Unreal 4 (c++ / blueprints)
CryEngine
Unity3D (C#, javascript, boo)
Blender (python; OpenAL) - Open source
Valve: Steam - Source Game Engine SDK software / Including Garry's Mods... , lua
RAGE Engine
Naughty Dog Game Engine
Torque 3D - MIT license (as for April 2014)
Phyre Engine (Sony)
Amazon Lumberyard
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Audio middleware
FMOD (Firelight Technologies)
Wwise (Audiokinect)
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Audio Libraries
OpenAL
Subscribe to OpenAL
OpenSLES
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GameAudio podcasting
gameaudiopodcast
twitch - Unreal Engine 4
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Audio Engines (to pipe via OSC - Open Sound Control)
Csound
PureData (libPD)
MaxMSP (Max7)
Supercollider
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Pathfinding Libraries
http://www.pathengine.com (commercial)
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Augmented Reality SDKs

Vuforia (SDK) -was!
Metaio (SDK)
Aurasma - what happened to it
Artoolkit

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Game-Audio people
Aaron Mcleran - Lead Audio programmer for @epicgames working on UE4
Andy Farnell (Sound design)
Iain Hetherington - "LittleBigPlanet , Killzone 4" etc. Sound Designer. Creative Services Group London based in SCEE Cambridge
Ignacio Pecino “Apollonian Gasket” – A Sound Sculpture (2014); “Singularity” (2013); “Swirls” (2012); “Autoverso” (2011); “Laberinto” (2011) /NOVARS Research Centre // Recursive Arts - MapNav (Geolocation Toolkit for Unity)
Andrew Dolphin (sound toys); Boinkss, SonicScan Touch, ResOscope; SpiralSet
Rob Hamilton @ ccrma
Graham Gatheral
Jon Weinel - Computer Arts
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Game Art
Mathias Fuchs
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Playtesting and user research specialists (UX)
Player Research - Graham McCallister
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Game Art Programmes
European Masters in Ludic Interfaces
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Generative Music
Rez (rail shooter)
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Books / Bibliography I use
Bibliography (pdf) - right click to download

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Other Videogame audio links
gamessound.com
gameaudio.org
gameaudioforum.com
gamasutra
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Gameplay screencasts
theRadBrad
Pewdiepie (from Brighton!)
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3D Visual technology and VR
reald
oculusRift
Steam VR
Hololens
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Game Art Programmes
RadiantUI SDK for Unreal Engine 4 - video here
UEJoystickPlugin
UE4OSC 1.0 - created by Zach Duer
UE4-OSC OSC plugin for Unreal Engine 4 Blueprints
Blueprint Tutorials
Tesla BluePrint Tutorials
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3D computer graphics software:
3DS Max (Autodesk)

Maya (Autodesk)
SoftImage (Autodesk)
Blender (rendering)
LightWave
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Game Conferences
Game Developers Conference
GDC - Europe
Electronic Entertainment conference
Gamehorizon
MIGS - Montreal International Game Summit
Nordic Game (Malmo)
GameLab (Barcelona)
Quo Vadis (Berlin)
Festival of Games (Amsterdam)
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Game recruiters
amiqus.com
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Game Developers
Rockstar
Naughty Dog
IO Interactive
Bethesda
Dice
Rocksteady
Ubisoft
Invisible Handlebar
From Software
Japan Studio
Guerrilla
Sony Bend
Tarsier Studios
Zombie Studios
Studio Liverpool
Team Persona
Sony Cambridge
Queasy Games
Capcom

Drink Box
Respawn
Bungie
Turn
Irrational Games
Infinite Ward
Wooga
Playground
Eidos Montreal
Jagex
Epic Games
GreaBox
Bioware
Blizzard
Runic Games
CD Project
Paradox
Galactic Cafe
Daedalic
Creative Assembly

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Game Publishers
TAKE 2
SONY
SEGA
Square Enix
Bethesda
Electronic Arts (EA)
Dreamcast
Warner
Ubisoft
Noamco Bandai
Atlus
Capcom
Drinkbox
Microsoft
Activision
Daedalic
Paradox
Galactic Cafe



 


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